Fitts's Law: What it is, how it works, and why it's still essential to modern UI

  

In the world of digital design, there are principles born decades ago that continue to deeply influence how we design interfaces. One of these is Fitts’s Law, formulated in 1954 by the American psychologist Paul Fitts.

Even though it dates back to the 1950s, this law is more relevant today than ever, especially in the context of UI design, mobile, and responsive interfaces.

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What is Fitts’s Law?

Fitts’s Law describes the relationship between:

  • The distance to a target
  • The size of the target
  • The time required to reach it

In simple terms:

The larger and closer an element is, the faster it can be reached.

Conversely:

The smaller and farther away an element is, the more time it will take to be clicked or touched.

Formally, the law states that movement time is proportional to the ratio between the distance and the size of the target.


A Concrete Example

Imagine two buttons on a screen:

  • A large button in the center
  • A small link in a remote corner

The user will be able to click the large button much more quickly than the small, distant link. It’s not just a matter of convenience: it is a measurable and predictable dynamic.

This principle applies to:

  • Mouse
  • Trackpad
  • Stylus
  • Finger on a touchscreen

And this is where the law becomes extremely relevant in the mobile world.


Why Fitts’s Law is Crucial in Modern UI

1. Button Size

One of the fundamental principles of contemporary UI is:

Interactive targets must be large enough.

Guidelines such as Apple's (Human Interface Guidelines) or Google's (Material Design) recommend minimum sizes for touch targets specifically to reduce errors and frustration.

In mobile, this is even more critical because:

  • Input is less precise (finger vs. mouse)
  • The screen is smaller
  • The user may be in motion

2. Distance and Hierarchy of Actions

Fitts’s Law also teaches us that:

  • The most important actions should be easier to reach
  • Secondary actions can be less prominent

Practical example:

  • Large and well-positioned primary CTA
  • Smaller or less central secondary links

It’s not just an aesthetic choice, but a decision based on cognitive psychology.


Mobile Focus: Thumb Zone and Ergonomics

In the mobile context, an additional factor comes into play: thumb ergonomics.

The thumb zone is the area of the screen easily reachable with the thumb when using a smartphone with one hand, which is fundamental for designing ergonomic and efficient mobile interfaces.

On modern devices (large screens, one-handed use), some areas of the screen are:

  • Easily reachable
  • Others are hard to reach
  • Or uncomfortable and unstable

This is why many apps position:

  • Primary navigation at the bottom
  • Important CTAs in the lower-central part
  • Frequent actions in the thumb's "comfortable zone"

It is no coincidence that systems like iOS and Android have evolved their guidelines over the years to favor more accessible one-handed interactions.

Fitts’s Law is one of the theoretical foundations behind these choices.


Responsive Design: What Changes?

In the responsive world, Fitts’s Law becomes even more interesting.

The same element:

  • On desktop can be easily clickable
  • On mobile can become too small or too distant

Common mistakes:

  • Hamburger menus with tiny targets
  • Links placed too close together
  • Secondary buttons that are almost impossible to touch

An effective responsive design must:

  1. Increase touch targets on mobile
  2. Rethink the distances between elements
  3. Consider the context of use (finger vs. mouse)

It’s not enough to "resize": you have to redesign.


Common Mistakes in Applying Fitts’s Law

  • Buttons that are too small
  • Insufficient spacing between clickable elements
  • CTAs far from the natural interaction zone
  • Destructive actions placed too close to primary ones

The law serves not only to speed up interaction but also to reduce errors and friction.


Is it Really Still Relevant?

Absolutely, yes.

In fact, with:

  • Touch screens
  • Wearables
  • Smart TVs
  • Automotive UI

…input precision is often lower than with a traditional mouse.

Fitts’s Law has not become obsolete: it has simply adapted to new contexts.


Conclusion

Fitts’s Law is not just a mathematical formula from the 1950s.

It is a fundamental principle of human-computer interaction that reminds us of something simple yet powerful:

Effective design reduces effort.

In the world of modern UI — especially mobile and responsive — this principle is more relevant than ever.

Designing with size, distance, and ergonomics in mind means creating interfaces that are:

  • Faster
  • More intuitive
  • More accessible
  • More human

And this is exactly where a theory from 1954 continues to guide the design of 2026.


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